Poppy Playtime Chapter 3 Game Online

So, you survive the deadly clutch of Huggy Wuggy! He is lying at the bottom immobilized, covered in a red substance leaking from his inner system.

The oddly calculated behavior of the blue mascot leaves us with more questions than we have received at the beginning of the journey. Nevertheless, we should connect the collected crumbles of the plot before Poppy Playtime Chapter 3.

The game leaves visitors in total confusion but gathers positive feedback. Unlike horrors that offer you a clear setting and objective, this one activates the dormant inspector by obscuring imperative details about your mission. Here are the only things you know: the unnamed protagonist is an ex-employee of the toy factory they are heading in.

They are motivated by a suspicious letter without any signature that goes on about missing co-workers. Apparently, the people are held somewhere in a flower room of the facility, which belongs to an intelligent flower doll.

Guided by VHS and Monsters

Bits of history are recorded on short cassettes. Your first yellow tape is attached straight to the package. It can play a vintage commercial of that curly plastic girl, the absolute pride of corporate inventors. Everything implies that she is the head villain of the story, but it is yet to be discovered.

Other videos scattered around the workshops will give you game tutorials and cuts of significant speeches. Also, you will have to gather information directly from the stagnated environment.

One of your discoveries is the exact number and names of the nation’s favorite toys. Remember them well, because they are your hunters for the next couple of Poppy Playtime episodes! Meet the pink muzzle of Kissy Missy, the tall fluffy akin to Huggy, inspect broken copies of Cat-Bee and Candy Cat. Read what Bron says from the poster sheet, and find Boogie Bot that will never ever show his dance moves.

Turn On Rusty Gears

With the multi-functional GrabPack on the back, you open gates, assemble mechanisms, and run electricity. You revive the dusty game rooms in order to approach its remotest corners. But no one guarantees the place wants you to know its secrets. Dark guards wait patiently until the hero comes too close and then punish the intruder.

This is the nature of the tale: it sings you a lullaby to jump at you later with a piercing alarm clock. It won’t bother you by Chapter 3 that will stun your mind with much more shocking revelations.